How to play
Give coded clues to help your field agent identify the right contacts.
- Your field agent must find the 6 π¦ agents and avoid the π assassin.
- Give a one-word clue and choose 1β4 guesses. The computer-controlled agent tries the strongest links first and may stop early.
- An agent continues your turn, a bystander ends it, and the assassin ends the mission. Find all 6 before your clues run out.
Worked example
Your clue:OCEAN 2
WAVE π¦SHARK π¦two agents found, turn complete.