Known Associates

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How to play

Give coded clues to help your field agent identify the right contacts.

  1. Your field agent must find the 6 🟦 agents and avoid the πŸ’€ assassin.
  2. Give a one-word clue and choose 1–4 guesses. The computer-controlled agent tries the strongest links first and may stop early.
  3. An agent continues your turn, a bystander ends it, and the assassin ends the mission. Find all 6 before your clues run out.

Worked example

Your clue:OCEAN 2
WAVE 🟦SHARK 🟦two agents found, turn complete.